Kurt James Werner - "Schism Method"
Feryl, 19/05/2012 | Source: The Chiptune Blog
Feryl, 19/05/2012 | Source: The Chiptune Blog
Peter Swimm, 18/05/2012 | Source: TRUE CHIP TILL DEATH
Peter Swimm, 17/05/2012 | Source: TRUE CHIP TILL DEATH
Peter Swimm, 16/05/2012 | Source: TRUE CHIP TILL DEATH
Peter Swimm, 15/05/2012 | Source: TRUE CHIP TILL DEATH
Peter Swimm, 15/05/2012 | Source: TRUE CHIP TILL DEATH
Gustav Pettersson, 14/05/2012 | Source: TRUE CHIP TILL DEATH
Akira||8GB, 14/05/2012 | Source: TRUE CHIP TILL DEATH
My friend Delek has released a new version of Deflemask which adds support for PC-Engine/Turbografx 16, a machine for which we not had any easy way of making music for before.
Change log:
01: Soundchip Added: Hudson Soft HuC6280.
02: System Added: NEC PC-Engine/TurboGrafx-16.
03: Effect Added for PC-Engine/TurboGrafx-16: 10xx – Set Wave.
04: Effect Added for PC-Engine/TurboGrafx-16: 11xx – Enable Noise Channel.
05: Effect Added for PC-Engine/TurboGrafx-16: 12xx – LFO Mode.
06: Effect Added for PC-Engine/TurboGrafx-16: 13xx – LFO Speed.
07: Added the feature to copy notes and volume values from patterns and paste them on Macros (with different positions too).
08: Added a value list down any Macro, so you can edit the envelopes by entering numbers.
09: Added a Selected WAVE memory, so you can test different instruments macros with different waves without losing the previous selection.
10: Now to clear the Loop arrow in a Macro you have to simply done a right click in the Loop bar.
11: Added the latest vgm_play Winamp plugin in order to play PC-Engine and Game Boy VGM files (however, the in_vgm plugin for Winamp included with DefleMask will not process the LFO of the PC-Engine, the MAME’s core is not complete).
12: Bugs fixed.
13: Manual Updated.
You can download it from the official website.
goto80, 11/05/2012 | Source: CHIPFLIP
There’s not enough Africa in computers, Brian Eno once said. And the same could probably be said about computer users, especially those who claim to work with obsolete technologies. It seems like a quite, uhm, white subculture. Perhaps even the “total white music” like Burzum supposdely said. Urgh.
A few months ago I went to a shop in Stockholm that sells African art. There were chairs made from tyers, bowls made of telephone wires and other so-called appropriations of technologies. To make some conversation with the shop keeper, I said “it’s good to see that they’re re-using the materials around them”. But then I felt so white that I probably became red.
Because what’s the difference, really, between using wood or wires or bits? What’s the difference if it’s 5, 50 or 5000 years old? You take stuff and turn it into other stuff. Assemble it with other things, tweak it, bend it. There’s nothing new with that. We do it with complex digital and analogue technologies now. So what? It seems a bit arrogant to put more value into something simply because it’s a manipulation of a commercial product. The historiography of this needs to look further back than circuit bending in the 1960′s.
It is of course an understandable starting point for those who are focused on breaking free from a commodity culture: a world where all of our tools are built with a consumerist logic. Perfect presets, intuitive interfaces, constant updates: the product is the medium. If you want to be an autonomous individual, you’ll probably get sucked into discourses like noise, indeterminism, retromania and appropriation. These so-called critical tactics seem to be just as normalized as many other counter-cultural ideas of the 1960′s. But maybe it’s time to move on? That’s what I feel. All that criticism is like 100 years old so its ideological base is sort of ideologically obsolete. :)
We’ve become rather similar to a cargo cult. We build strange myths and rituals around objects that we don’t understand. There’s all kinds of weird shit being thrown at us and we don’t really know why we’re getting them and what to do with it. Some people say that it’s part of a military conspiracy, others that it’s a democratic saviour. But we all use it.
There is a similar problem with art that criticizes copyright, patents and all that. It’s considered to be subversive to use copyrighted material (less everyday, but still). In the documentary Sonic Outlaws (1995), Negativland does this. They portray themselves almost as freedom fighters (which reminds me of Punishment Park). But in the same film, Tape Beatles don’t explain their methods as a problem. It’s just a common sense thing to do. Pracitical and fun. There’s nothing to it. Of course it depends on what context you are working in and so on. But the point is: there is a risk that these methods only reinforce the thing that you want to change.

Okay okay, but where do we go from here? Afrofuturism is an interesting field to draw from. Although I just started reading about, it seems to have very useful ideas about hacking, sci-fi (not just for the future) and the relationship between humans and machines. Afrika Bambaataa, listed as a musicin in afrofuturism, was very inspired by Kraftwerk. In all their robotnik romantikz he saw an understanding of themselves as already having been robots, argues Tricia Rose and continues:
Adopting ‘the robot’ reflected a response to an existing condition: namely, that they were labor for capitalism, that they had very little value as people in this society. So it was a way to play with the idea of robots, but also to put on an armour against manipulation which Rammelzee (below) did so well with his low-tech body suit.
The armour is a good metaphor. Good things need to be protected. Turntablism and techno built a sort of armour around political struggle and highly competent techno-skills, by camouflaging it as dance music. People were dancing to the beat of resistance without even knowing it. There was no need for outspoken counter-cultural poetry, since it was all about the music and the machines. Frequencies.
Consider how pioneers like Kool Herc and Grandmaster Flash were working with new technological methods. Perhaps there was not much politics in the resulting music, but as a new form of assemblage of man-music-technologies-entertainment it certainly had political relevance. Now compare that to what Reed Ghazala did with his circuit bending. He seems to be aiming more for art and democracy. Bending becomes something for high-brow shoegazing, stoners and communist librarians who want to teach kids how to reclaim the commodities. /me ducks and covers
But isn’t it more relevant to be able to program than make noise? I’d say it is. Maybe because I’m not a programmer :). For some it comes more natural to simply use what’s available, and make stuff with it. And if it’s not such an introvert process, perhaps something more useful than counter-culture comes out of it. Sometimes, it’s because there’s no other way: acute solutions to a flood, lights without electricity and sometimes it’s just quick n’ dirty trixxx.
Actually, I think this is what many artists are doing. It’s just that they are using the discourse of obsolete hacking in order to make a living from it (or sth). That’s great and I don’t blame them for it. We all make compromises, I guess. But what are they going to do when the hype is over?
Anonymous, 11/05/2012 | Source: 8bitpeoples
Peter Swimm, 10/05/2012 | Source: TRUE CHIP TILL DEATH
Peter Swimm, 09/05/2012 | Source: TRUE CHIP TILL DEATH
Peter Swimm, 08/05/2012 | Source: TRUE CHIP TILL DEATH
Peter Swimm, 08/05/2012 | Source: TRUE CHIP TILL DEATH
Feryl, 07/05/2012 | Source: The Chiptune Blog
Peter Swimm, 07/05/2012 | Source: TRUE CHIP TILL DEATH
Bas Welling, 07/05/2012 | Source: TRUE CHIP TILL DEATH
After the previous release on tape: “Neurobit – War Of The worlds” which was reviewed in the April edition of The WIRE magazine, Bas Welling aka neurobit is coming with a new sound, a live recording this time, available as a free download. While just being released this new composition has been downloaded 2700 times in just a few days already!
So have a listen yourself!
Neurobit – Maison De Verre Sur Le Chantier (ca497)
Click here to view the embedded video.
Joe Bergeron, 07/05/2012 | Source: TRUE CHIP TILL DEATH
This album consists of tracks that span over two years of module writing, documenting the entirety of Jophish’s experience writing .xms. A long time in the making, Distance is influenced heavily by the demoscene and its musicians.
Pause
Peter Swimm, 07/05/2012 | Source: TRUE CHIP TILL DEATH
Hella Kawaii. 33.3 minutes of shred. 8 months into the making, Dos‘ self titled debut album consists of dance, pop hits, glitch, dubstep, and too much flump. With tracks made on the Gameboy as well as Commodore 64.
via NC021 Released: Dos – Dos | noisechannel.org – Chiptune Community & Netlabel.
goto80, 06/05/2012 | Source: CHIPFLIP
This is a somewhat theoretical post meant to underpin future posts about something I call genre materiality atm. The point is to describe how screens have gone from passive transporters to active participants. Their qualities play an important role in media literacy and human taste. Screens are a good example of genre materiality, since they are still considered to be quite neutral whereas most other media are under the scrutiny of constructivism. It’s not as obvious as e.g sound storage media, or computers.
The screen used to be a syringe. Before the age of TV, academics thought that media consumers were injected with the message of the sender. Humans were seen as passive receivers, and the screens were like passive relays.
Fast-forwarding to the 1980’s, most things in the world was described as social constructions. Technology was considered to be shaped by culture and controlled by humans. Afaik, this perspective was applied much to screens (although the McLuhanites probably wrote something?). Even in the height of postmodern SCOT, screens were somehow able to be left out of the constructivism. And they still are. Screens are just, you know, showing what we feed them with. They don’t really affect the content.
But if you’ve ever been involved with printing, you know that screens are manipulative little bastards. People tend to blame the printers, but screens are calibrated differently and therefore the printers seem to print it wrong. There are professional calibrators out there, who come to calibrate your screen-printer-lifestyle. Then it’s smooth sailing from there.
Moving on to here and now, screen qualities have become crucial parts not only for hipster literacy and nerd aesthetics, but for pop culture at large. We interpret images differently due to the artefacts of the screen. It doesn’t take long for us to understand how old something is (supposed to look). We can feel a difference between CRT-screens and plasma screens. Right? Obviously, it’s easier to see the difference with production and storage technologies (VHS-camcorder versus 16mm film), but it’s there with screens too.
For example – modern TVs have a mode that doubles the framerate. It makes for a good sales pitch, since you can show soccer games to old men and demonstrate how smooth and clear the game is. But if you watch a movie in this enhanced mode, it totally destroys the atmosphere of the movie (atleast until you get used to it). The cheap interpolation algorithms used to create the new frames can make any movie look like a cheap camcorder class reunion party. I suppose that there are good aspects of it too, like the ability to make faster pans and tilts without revealing the framerate. After all, cinema has a pretty low frame rate, which likely has affected the genre of film.
So the screen becomes an active participant in the experience. Just like media consumers have gone from being (considered as) passive to active, so has the media themselves.
Some screen qualities can also be important for genres. In some cases, you can’t even use modern screens. If you create media-specific visuals and/or use machines that have an odd output signal (like a PAL C64 running in 50.125 Hz) you are likely to run into problems with modern screens or beamers, as I’ve written about before. More importantly though - you lose the qualities of the screen. Ian Bogost talks about e.g texture, noise and color bleed as important parts of the experience. This results in a very different experience from watching it in, for example, laser. Still, it is not all clear which is the most accurate representation: clear non-emulated pixels on a modern screen, or CRT-mangled images on a TV.
Even music could, with some effort, be connected to the screen. For platforms where the whole system is connected to the framerate of the screen, you would get a different tempo and tone with PAL and NTSC respectively. The music is tied to the raster beam of the CRT screen.
I will return to this in the future, and make something out of it. For now I have to go to a farm, and I’m also working on two texts that’ll hopefully be published later this year. Cowabunga, chipsters!
Anonymous, 06/05/2012 | Source: Internet Archive - Collection: mp3death
a.d. ruin formed copyright love-or them present thieves illiness, it's a rough and heard every female commons like art under fast years with the primit also don't hese your womb, songs and practices, which tend toward musical things are not disappointed, artist's expresents or spiritual creative cr....
This item belongs to: audio/mp3death.
This item has files of the following types: Animated GIF, Derivation Rules, JPEG, Metadata, VBR MP3, ZIP
Disasterpeace, 05/05/2012 | Source: Pause
Music by Joe Bergeron
Artwork by Isabella Phares
Special thanks to Dylan Lukes
All Rights Reserved.
Feryl, 04/05/2012 | Source: The Chiptune Blog
goto80, 01/05/2012 | Source: CHIPFLIP
The history of home computer hacking seems to be very centered around Europe, US and Australia. But it’s important to not forget other regions. I’ve previously written about C64 cracking in Argentina, but there’s lots more to research about e.g Asia, Africa and the Middle East. After reading this blogpost I got in touch with Salwan Asaad, who told me more about the early days of home computing in Basrah, Iraq. As it turns out, it was similar to what I grew up with: platform wars, competitions, floppy swapping and meetings. Salwan:
Annual school competition on a local and national level in students developed demos [..] Gaming circles: I met many enthusiasts back then at the arcades, we used to gather up and go to arcades to play, talk, and exchange floppies. The last such gathering took place around 2001
While other arabic countries settled for the MSX-computers, which Salwaan refers to as “the enemy”, Iraq developed a unique series of computers called Al-Warkaa (or Al-Warka), named after an ancient babylonian city in Iraq. There were two popular models, which were both based on Japanese home computers. Unfortunately, I haven’t been able to find any photos of them but Salwan told me that it looked like the NEC-ones, but in white instead of black. (photo from old-computers.com)
The Al-Warkaa PC-6002 was the Iraqi version of the Japanese NEC PC-6001 Mk2 SR. Soundwise, it used the the common AY-soundchip but I found a similar model that had a built-in speech synthesis (yeah!). It was probably the first home computer that could sing (my YouTube-playlist).
The Al-Warkaa, unfortunately, didn’t have this feature. Instead, it offered an extra soundchip (probably FM, judging from what Salwan says) with 3 voices. It had 12 preset sounds and also the ability to make custom sounds. A home computer with both FM and PSG built in! It seems that the NEC also was able to combine FM and PSG, just look at this great demo!
The Al-Warkaa PC-6002 had seven different BASIC-versions built in. One of them (mode 7) was the Arabic text mode - a complete arabic text editor with abilities like searching, replacing, printing, and could even format floppies, according to Salwaan.
Unfortunately, Salwan doesn’t know of any text art on the Al Warkaa. I haven’t seen much arabic text-mode stuff at all, actually (if you know of any, please get in touch). To get an idea of the possibilities though, here’s a chart showing how the characters looked in the MSX-computers (copied from msxblue).
The platform battle in Iraq was between MSX and Al Warka. Atari also released arabic computers (and ROM-upgrades for hebrew), like the rare Najm 65XE from which the first picture is from. The most popular MSX-version in Arabia was the MSX 170 which was called Al-Sakhr (“the rock”). While MSX was popular in many different countries, the Al Warkaa was mostly found in Iraq. MSX-users had professional Arabic manuals at hand, but the Warkaa’ers relied on photo-copied English manuals that were mostly focused on BASIC. Salwaan writes:
That’s kinda how Warka guys ended up losing in most head-to-head competitions to MSX guys, the best we can do is draw stuff using BASIC commands and may be binary-load an image from disk to accelerate displaying bitmaps a little. They were doing hardware-sprites and full-motion graphics…
If anyone reading has more knowledge about arabic demos or text-mode things, feel free to leave a comment or e-mail info at goto80 dot com. Finally, a big thanks to Salwan Asaad for sharing this!
Thretris, 30/04/2012 | Source: Thretris
Anonymous, 29/04/2012 | Source: kitsch-bent
Anonymous, 29/04/2012 | Source: kitsch-bent
Anonymous, 29/04/2012 | Source: kitsch-bent
Anonymous, 29/04/2012 | Source: kitsch-bent
Anonymous, 29/04/2012 | Source: kitsch-bent
Anonymous, 29/04/2012 | Source: kitsch-bent
Anonymous, 29/04/2012 | Source: kitsch-bent
Anonymous, 29/04/2012 | Source: kitsch-bent
Anonymous, 29/04/2012 | Source: kitsch-bent
Anonymous, 29/04/2012 | Source: kitsch-bent
Anonymous, 28/04/2012 | Source: kitsch-bent
Anonymous, 28/04/2012 | Source: kitsch-bent
Anonymous, 28/04/2012 | Source: kitsch-bent
Anonymous, 28/04/2012 | Source: kitsch-bent
Anonymous, 28/04/2012 | Source: kitsch-bent
JH Sounds, 24/04/2012 | Source: Game Music 4 All
In the wake of the acclaimed Metroid fan arrangement project Harmony of a Hunter, Shinesparkers has announced that it will release a 101% Run companion album. It will cover material not remixed in the previous release, ensuring that every trail and crevice of the Metroid world will be explored. Harmony of a Hunter project director Darren promises that 101% Run will feature just as many artists and arrangements as before, with the same care and attention to quality. Be sure to check out the first preview on YouTube and prepare for a launch later this year.
Thretris, 22/04/2012 | Source: Thretris
Jephso, 20/04/2012 | Source: Game Music 4 All
Pterodactyl Squad have just sprung back into life with an 8-bit tribute to John Carpenter. It features contributions from R-Sunset, Comptroller, seal of quality, Videogame Orchestra, EvilWezil, Videovalvontaa, Lorenzo Music, OxygenStar, SLAW, arcadecoma. and Shrimps and is, as usual, free to grab from ptesquad.com.
Budgetary limitations faced by John Carpenter at the dawn of his career forced him to take to his synthesizer collection and create his own visionary lo-fi scores for his movies. Pioneering video game music composers were similarly restricted by primitive sound chips and as a result, tiny magical sounds were forced into existence. How minimal can minimal get? At Pterodactyl Squad HQ we decided to find out by marrying the greatest hits of John Carpenter with the style and hardware of vintage video game systems. It’s all about doing much with not much. It’s all in the creativity. It’s all in the imagination. It’s all in the reflexes.
To download, head on over to the release page.
Disasterpeace, 20/04/2012 | Source: Pause
Game Name: FEZ
Developer: Polytron
Platform: Xbox Live Arcade
Artwork by Phil Fish
Feryl, 09/04/2012 | Source: The Chiptune Blog
goto80, 03/04/2012 | Source: CHIPFLIP
I read something that Bruce Sterling wrote about New Aesthtics. It seems to be rougly an aesthetics that occurs inbetween man and machine. Lots of infographics, glitches, cybernetics, physical computing and all that.
I wasn’t aware that this was a thing. I’ve been following the Tumblr ever since it featured 2SLEEP1, which I made with Raquel Meyers. I don’t know, but perhaps what I do has something to do with new aesthetics?
Reading his text was quite interesting, to start with. I think he’s managed to pin down some rather ‘contemporary things’. But when he dissed 8-bit aesthetics he lost me. Of course. Sterling writes that retro ’80s graphics are sentimental fluff for modern adults who grew up in front of 1980s game-console machines.
Yes, sometimes it is. Probably most of the time. Just like almost anything else can be dissed as being ‘nostalgic’. It’s too easy to disregard ’8bit’ as anything with large pixels. That’s not really the point. Not to me anyway. I’ve become accustomed to this style of expression, just like he is accustomed to books, magazines, records, or whatever he’s into. Most 8-bit graphics are pretty boring, just like most books are. But I wouldn’t diss books as being nostalgic fluff, would I?
For me, his primary mistake is to try to separate man from machine, culture and nature, object and subject. New aesthetics is about exploring the exact opposite to that, I thought? When it all comes together. When irrogation creates patterns that look like text art from space. Or when your own camera has a better view of a concert than yourself. Also, I’m not sure why aesthetics has to be only about images. If anything, it should include sounds too?
Sterling writes that machines are not our friends or art critics. At the risk of sounding naive — I’d say that they’re getting pretty close. If all your Facebook-friends were bots, would you know the difference? If the plays, likes and downloads of your works were all performed by bots – would it make you sad?
Sterling says that machines lack cognition, ethics and taste. I say: how would he know, and even if it’s true, who cares? For me that’s irrelevant. It seems a lot more interesting to explore the area inbetween human concepts and machinic concepts (whatever that would be).
I guess Sterling is responding to some sort of debate that I’ve completely missed. Also I admit that I haven’t read much of his texts at all, so perhaps I’m ignorant of the context. Anyway. I do agree with some of the things he says, such as:
An intellectually honest New Aesthetic would have wider horizons than a glitch-hunt. It would manifest a friendlier attitude toward non-artistic creatives and their works. It would be kinder with non-artists, at ease with them, helpful to them, inclusive of them, of service to them. It’s not enough to adopt a grabbier attitude toward the inanimate products of their engineering.
Engineers are great. But not even them can predict what a machine will be able to do in the future. With some good feedback from humans, they can do some fuuuckkedd uppp shiiit maaaan.
PS. My own works are heavily based on manual work. Just listen to 2SLEEp1. I’m perhaps more interested in the human craft side of new aesthetics. Still, I find Sterling’s humanism pretty retro-nostalgic.
Disasterpeace, 31/03/2012 | Source: Pause
All credits: Jared Zankowski aka 2PLAYER
All Rights Reserved © 2011. Non-commercial remixes encouraged.
Feryl, 18/03/2012 | Source: The Chiptune Blog
Anonymous, 17/03/2012 | Source: kitsch-bent
Anonymous, 17/03/2012 | Source: kitsch-bent