Kurt James Werner - "Schism Method"


Every once and a while, an electronic artist will come along and introduce a weird, unique, and cool new approach to writing music. Kurt James Werner, a graduate student at Stanford's Center for Computer Research in Music and Acoustics, has done just that with his release entitled "Schism Method". Through 11 tracks, he showcases an interesting and well-produced exercise in genre-bending, complete with glitch and breakbeat elements playing along with 8-bit tunes.

The first track "Twitch Constuctor" opens with ambiance and develops with some driving, whacked-out drum programming that reappears for the other tunes. But the songs aren't just glitches and circuit-bending--Kurt also keeps things appealing with melodic, retro themes in tracks like "Into the Ocean" and "Apocalypse Eagle".

If you think you'd enjoy something different or distinctive, then Mr. Werner's "Schism Method" might just fit the bill. While it's probably not for everyone, his music is quite thoughtful and worth checking out.

You can stream or download the album here: http://kurtjameswerner.bandcamp.com/

TCTD Links for 2012-05-18


TCTD Links for 2012-05-17


TCTD Links for 2012-05-16


Gnar Dream | Infinity Shred


Starscream is dead.

EP 001 Gnar Dream | Infinity Shred.


TCTD Links for 2012-05-15


8-Bit Tower

Country: Sweden
City: Göteborg
Date: 1 September
Local: Gothia Towers
Doors open at 20.00

Artists:
Sarofer Zertaga
Energetic Commodore 64 musician that will blipp and bleep with his 6581 SID chip.

BitRobot: Synth/Chip band rocking the universe since forever and ever


Deflemask 6 released – Support for PC-Engine/Turbografx 16 added!

My friend Delek has released a new version of Deflemask which adds support for PC-Engine/Turbografx 16, a machine for which we not had any easy way of making music for before.

Change log:

01: Soundchip Added: Hudson Soft HuC6280.
02: System Added: NEC PC-Engine/TurboGrafx-16.
03: Effect Added for PC-Engine/TurboGrafx-16: 10xx – Set Wave.
04: Effect Added for PC-Engine/TurboGrafx-16: 11xx – Enable Noise Channel.
05: Effect Added for PC-Engine/TurboGrafx-16: 12xx – LFO Mode.
06: Effect Added for PC-Engine/TurboGrafx-16: 13xx – LFO Speed.
07: Added the feature to copy notes and volume values from patterns and paste them on Macros (with different positions too).
08: Added a value list down any Macro, so you can edit the envelopes by entering numbers.
09: Added a Selected WAVE memory, so you can test different instruments macros with different waves without losing the previous selection.
10: Now to clear the Loop arrow in a Macro you have to simply done a right click in the Loop bar.
11: Added the latest vgm_play Winamp plugin in order to play PC-Engine and Game Boy VGM files (however, the in_vgm plugin for Winamp included with DefleMask will not process the LFO of the PC-Engine, the MAME’s core is not complete).
12: Bugs fixed.
13: Manual Updated.

You can download it from the official website.


White Bit vs Afrofuturism

There’s not enough Africa in computers, Brian Eno once said. And the same could probably be said about computer users, especially those who claim to work with obsolete technologies. It seems like a quite, uhm, white subculture. Perhaps even the “total white music” like Burzum supposdely said. Urgh.

A few months ago I went to a shop in Stockholm that sells African art. There were chairs made from tyers, bowls made of telephone wires and other so-called appropriations of technologies. To make some conversation with the shop keeper, I said “it’s good to see that they’re re-using the materials around them”. But then I felt so white that I probably became red.

Because what’s the difference, really, between using wood or wires or bits? What’s the difference if it’s 5, 50 or 5000 years old? You take stuff and turn it into other stuff. Assemble it with other things, tweak it, bend it. There’s nothing new with that. We do it with complex digital and analogue technologies now. So what? It seems a bit arrogant to put more value into something simply because it’s a manipulation of a commercial product. The historiography of this needs to look further back than circuit bending in the 1960′s.

Dweller’s Amiga disk backup in Lego.

It is of course an understandable starting point for those who are focused on breaking free from a commodity culture:  a world where all of our tools are built with a consumerist logic. Perfect presets, intuitive interfaces, constant updates: the product is the medium. If you want to be an autonomous individual, you’ll probably get sucked into discourses like noise, indeterminism, retromania and appropriation. These so-called critical tactics seem to be just as normalized as many other counter-cultural ideas of the 1960′s. But maybe it’s time to move on? That’s what I feel. All that criticism is like 100 years old so its ideological base is sort of ideologically obsolete. :)

We’ve become rather similar to a cargo cultWe build strange myths and rituals around objects that we don’t understand. There’s all kinds of weird shit being thrown at us and we don’t really know why we’re getting them and what to do with it. Some people say that it’s part of a military conspiracy, others that it’s a democratic saviour. But we all use it.

There is a similar problem with art that criticizes copyright, patents and all that. It’s considered to be subversive to use copyrighted material (less everyday, but still). In the documentary Sonic Outlaws (1995), Negativland does this. They portray themselves almost as freedom fighters (which reminds me of Punishment Park). But in the same film, Tape Beatles don’t explain their methods as a problem. It’s just a common sense thing to do. Pracitical and fun. There’s nothing to it. Of course it depends on what context you are working in and so on. But the point is: there is a risk that these methods only reinforce the thing that you want to change.

Okay okay, but where do we go from here? Afrofuturism is an interesting field to draw from. Although I just started reading about, it seems to have very useful ideas about hacking, sci-fi (not just for the future) and the relationship between humans and machines. Afrika Bambaataa, listed as a musicin in afrofuturism, was very inspired by Kraftwerk. In all their robotnik romantikz he saw an understanding of themselves as already having been robots, argues Tricia Rose and continues:

Adopting ‘the robot’ reflected a response to an existing condition: namely, that  they were labor for capitalism, that they had very little value as people in this society. So it was a way to play with the idea of robots, but also to put on an armour against manipulation which Rammelzee (below) did so well with his low-tech body suit.

The armour is a good metaphor. Good things need to be protected. Turntablism and techno built a sort of armour around political struggle and highly competent techno-skills, by camouflaging it as dance music. People were dancing to the beat of resistance without even knowing it. There was no need for outspoken counter-cultural poetry, since it was all about the music and the machines. Frequencies.

Consider how pioneers like Kool Herc and Grandmaster Flash were working with new technological methods. Perhaps there was not much politics in the resulting music, but as a new form of assemblage of man-music-technologies-entertainment it certainly had political relevance. Now compare that to what Reed Ghazala did with his circuit bending. He seems to be aiming more for art and democracy. Bending becomes something for high-brow shoegazing, stoners and communist librarians who want to teach kids how to reclaim the commodities. /me ducks and covers

But isn’t it more relevant to be able to program than make noise? I’d say it is. Maybe because I’m not a programmer :). For some it comes more natural to simply use what’s available, and make stuff with it. And if it’s not such an introvert process, perhaps something more useful than counter-culture comes out of it. Sometimes, it’s because there’s no other way: acute solutions to a flood, lights without electricity and sometimes it’s just quick n’ dirty trixxx.

Actually, I think this is what many artists are doing. It’s just that they are using the discourse of obsolete hacking in order to make a living from it (or sth). That’s great and I don’t blame them for it. We all make compromises, I guess. But what are they going to do when the hype is over?


IT'S ON · BLIP FESTIVAL NEW YORK · MAY 25-27


Blip Festival New York 2012

Here it comes! All details are in place for the sixth edition of the Blip Festival New York, taking place May 25-27 at The Gramercy Theatre in Manhattan. Come dance all night to the sounds and lights produced by:

BATSLY ADAMS · BIT SHIFTER · BURNKIT2600 · CHiKA · CHIPOCRITE · CHROMACLE · :| kREW · DANIMAL CANNON · DEADBEATBLAST · DR. VON PNOK · ENSO · EXILEFAKER · FLASHHEART · GEORGE & JONATHAN · GRAFFITI MONSTERS · INFINITY SHRED · KRIS KEYSER · JEAN Y. KIM · KODEK · MINUSBABY · MISFITCHRIS · MONODEER · NO CARRIER · NULLSLEEP · OMODAKA · PULSELOOPER · RADLIB · SHITBIRD · WIZWARS · ZEN ALBATROSS


and stimulate your brain with workshops like The LSDJ Masterclass Workshop by Danimal Cannon and Blips and Bleeps: Square Wave Oscillators 101 with Burnkit2600.

Not to mention satellite events, open mics, and afterparties — be sure to hit the website for all the details. So get excited, spread the word, and see you soon.

BLIP FESTIVAL NEW YORK 2012
http://www.blipfestival.org
May 25-27 at The Gramercy Theatre
127 E. 23rd St.
New York NY 10010 US

Twitter: @BlipFestival · hashtag #Blip12NY
Facebook: event page

TCTD Links for 2012-05-10


TCTD Links for 2012-05-09


Burnkit2600 – Last Stand

Click here to view the embedded video.

Burnkit2600 – Last Stand .


TCTD Links for 2012-05-08


Review - "In Death a Dream of Color" (Brother Android)


"In Death a Dream of Color" is an immensely personal record for Harrison Lemke, otherwise known as Brother Android. Written over the course of two years, it deals with the concepts of deep loss, confusion, grief, and faith. Stylistically, the music is fuller and more evolved than the artist's previous efforts, which can be both confusing and rewarding.

At first glance, the album might seem sub-par or difficult--in fact, I initially didn't like it very much. With additional listening, however, the songs grew on me and began to sink in. The first track, "A Beginning", opens up with an excellent use of staccato, combining with a slow melody that lowers its tempo over time. Brother Android ditches the usually retro percussion for more realistic drum samples, which end up working pretty well. "The Hospital; Your House; the Dark" is a definite highlight with its pounding drum rhythm, which is nicely complemented by the melody. Enhancing the progressive nature of the record, this track gives way to a mournful and sad tune to close things off.

Afterwards, "Holy Fear" reveals a more classic Brother Android style, being more accessible as well. The melancholy, panning square waves continue into the sixth track before giving way to "Tree of Blood", where things really start to ratchet up. Almost symphonic with its clever use of dissonance, the tune seems to convey a bitter sense of grief and possibly anger, demanding an answer to why some catastrophe had to take place.

The interlude "Things Get out of Hand" is one of my favorites. Completely devoid of percussion, it clambers forward with strong bass lines and an ethereal motif. Ultimately glitching out and showcasing distortion, it finally leads into the title track, which completes the release with a theme of acceptance in the face of sorrow.

With existential overtones and a firm grasp on his music, Harrison pours his heart into an album that is both beautiful and challenging. "Dream of Color" isn't very accessible or dance-able, even for chip music; but it is a deeply personal and interesting journey worth taking.

SCORE: 8.0 out of 10 - "Solid"

[You can stream or download the album here:        http://brotherandroid.bandcamp.com/album/in-death-a-dream-of-color]

Cosmic Lovely Lovely | NNNNNNNNNN

Cosmic Lovely Lovely | NNNNNNNNNN.


Neurobit – Maison De Verre Sur Le Chantier

After the previous release on tape: “Neurobit – War Of The worlds” which was reviewed in the April edition of The WIRE magazine, Bas Welling aka neurobit is coming with a new sound, a live recording this time, available as a free download. While just being released this new composition has been downloaded 2700 times in just a few days already!

So have a listen yourself!

Neurobit – Maison De Verre Sur Le Chantier (ca497)

Click here to view the embedded video.


Jophish – Distance

This album consists of tracks that span over two years of module writing, documenting the entirety of Jophish’s experience writing .xms. A long time in the making, Distance is influenced heavily by the demoscene and its musicians.

Pause


Dos – Dos

Hella Kawaii. 33.3 minutes of shred. 8 months into the making, Dos‘ self titled debut album consists of dance, pop hits, glitch, dubstep, and too much flump. With tracks made on the Gameboy as well as Commodore 64.

via NC021 Released: Dos – Dos | noisechannel.org – Chiptune Community & Netlabel.


Towards a Genre Materiality

This is a somewhat theoretical post meant to underpin future posts about something I call genre materiality atm. The point is to describe how screens have gone from passive transporters to active participants. Their qualities play an important role in media literacy and human taste. Screens are a good example of genre materiality, since they are still considered to be quite neutral whereas most other media are under the scrutiny of constructivism. It’s not as obvious as e.g sound storage media, or computers.

The screen used to be a syringe. Before the age of TV, academics thought that media consumers were injected with the message of the sender. Humans were seen as passive receivers, and the screens were like passive relays.

Fast-forwarding to the 1980’s, most things in the world was described as social constructions. Technology was considered to be shaped by culture and controlled by humans. Afaik, this perspective was applied much to screens (although the McLuhanites probably wrote something?). Even in the height of postmodern SCOT, screens were somehow able to be left out of the constructivism. And they still are. Screens are just, you know, showing what we feed them with. They don’t really affect the content.

But if you’ve ever been involved with printing, you know that screens are manipulative little bastards. People tend to blame the printers, but screens are calibrated differently and therefore the printers seem to print it wrong. There are professional calibrators out there, who come to calibrate your screen-printer-lifestyle. Then it’s smooth sailing from there.

Moving on to here and now, screen qualities have become crucial parts not only for hipster literacy and nerd aesthetics, but for pop culture at large. We interpret images differently due to the artefacts of the screen. It doesn’t take long for us to understand how old something is (supposed to look). We can feel a difference between CRT-screens and plasma screens. Right? Obviously, it’s easier to see the difference with production and storage technologies (VHS-camcorder versus 16mm film), but it’s there with screens too.

For example – modern TVs have a mode that doubles the framerate. It makes for a good sales pitch, since you can show soccer games to old men and demonstrate how smooth and clear the game is. But if you watch a movie in this enhanced mode, it totally destroys the atmosphere of the movie (atleast until you get used to it). The cheap interpolation algorithms used to create the new frames can make any movie look like a cheap camcorder class reunion party. I suppose that there are good aspects of it too, like the ability to make faster pans and tilts without revealing the framerate. After all, cinema has a pretty low frame rate, which likely has affected the genre of film.

So the screen becomes an active participant in the experience. Just like media consumers have gone from being (considered as) passive to active, so has the media themselves.

Some screen qualities can also be important for genres. In some cases, you can’t even use modern screens. If you create media-specific visuals and/or use machines that have an odd output signal (like a PAL C64 running in 50.125 Hz) you are likely to run into problems with modern screens or beamers, as I’ve written about before. More importantly though - you lose the qualities of the screen. Ian Bogost talks about e.g texture, noise and color bleed as important parts of the experience. This results in a very different experience from watching it in, for example, laser. Still, it is not all clear which is the most accurate representation: clear non-emulated pixels on a modern screen, or CRT-mangled images on a TV.

Even music could, with some effort, be connected to the screen. For platforms where the whole system is connected to the framerate of the screen, you would get a different tempo and tone with PAL and NTSC respectively. The music is tied to the raster beam of the CRT screen.

I will return to this in the future, and make something out of it. For now I have to go to a farm, and I’m also working on two texts that’ll hopefully be published later this year. Cowabunga, chipsters!

 


[m3d060] Death's Neon Glow by TrustFundKilla

a.d. ruin formed copyright love-or them present thieves illiness, it's a rough and heard every female commons like art under fast years with the primit also don't hese your womb, songs and practices, which tend toward musical things are not disappointed, artist's expresents or spiritual creative cr....

This item belongs to: audio/mp3death.

This item has files of the following types: Animated GIF, Derivation Rules, JPEG, Metadata, VBR MP3, ZIP

Jophish – Distance

albumart

Download (Bandcamp)
Download +Bonus (Bandcamp)

This album documents Jophish’s first few years of module writing. Distance consists of songs inspired and influenced by the demoscene and its musicians.

Music by Joe Bergeron
Artwork by Isabella Phares
Special thanks to Dylan Lukes

All Rights Reserved.

Bubu - "Emptiness Meets Happiness"

Feryl, 04/05/2012 | Source: The Chiptune Blog


From relative newcomer Barnabas Fekete, otherwise known as Bubu, comes a sweet EP entitled "Emptiness Meets Happiness". This five-track collection is brimming with wonderfully euphoric GameBoy tunes, including memorable melodies and a nice mastering job to sweeten the deal. My personal favorites are the beautiful opener called "A Sensible Alternative to Daydreaming", as well as "Love Is All We Have", which features a lovely recurring motif. Overall, Bubu's music plays like a nice, happy love story.

Al Warka and the Iraqi Home Computer Scene

goto80, 01/05/2012 | Source: CHIPFLIP

The history of home computer hacking seems to be very centered around Europe, US and Australia. But it’s important to not forget other regions. I’ve previously written about C64 cracking in Argentina, but there’s lots more to research about e.g Asia, Africa and the Middle East. After reading this blogpost I got in touch with Salwan Asaad, who told me more about the early days of home computing in Basrah, Iraq. As it turns out, it was similar to what I grew up with: platform wars, competitions, floppy swapping and meetings. Salwan:

Annual school competition on a local and national level in students developed demos [..] Gaming circles: I met many enthusiasts back then at the arcades, we used to gather up and go to arcades to play, talk, and exchange floppies. The last such gathering took place around 2001

While other arabic countries settled for the MSX-computers, which Salwaan refers to as “the enemy”, Iraq developed a unique series of computers called Al-Warkaa (or Al-Warka), named after an ancient babylonian city in Iraq. There were two popular models, which were both based on Japanese home computers. Unfortunately, I haven’t been able to find any photos of them but Salwan told me that it looked like the NEC-ones, but in white instead of black. (photo from old-computers.com)

The Al-Warkaa PC-6002 was the Iraqi version of the Japanese NEC PC-6001 Mk2 SR. Soundwise, it used the the common AY-soundchip but I found a similar model that had a built-in speech synthesis (yeah!). It was probably the first home computer that could sing (my YouTube-playlist).

The Al-Warkaa, unfortunately, didn’t have this feature. Instead, it offered an extra soundchip (probably FM, judging from what Salwan says) with 3 voices. It had 12 preset sounds and also the ability to make custom sounds. A home computer with both FM and PSG built in! It seems that the NEC also was able to combine FM and PSG, just look at this great demo!

The Al-Warkaa PC-6002 had seven different BASIC-versions built in. One of them (mode 7) was the Arabic text mode - a complete arabic text editor with abilities like searching, replacing, printing, and could even format floppies, according to Salwaan.

Unfortunately, Salwan doesn’t know of any text art on the Al Warkaa. I haven’t seen much arabic text-mode stuff at all, actually (if you know of any, please get in touch). To get an idea of the possibilities though, here’s a chart showing how the characters looked in the MSX-computers (copied from msxblue).

The platform battle in Iraq was between MSX and Al Warka. Atari also released arabic computers (and ROM-upgrades for hebrew), like the rare Najm 65XE from which the first picture is from. The most popular MSX-version in Arabia was the MSX 170 which was called Al-Sakhr (“the rock”). While MSX was popular in many different countries, the Al Warkaa was mostly found in Iraq. MSX-users had professional Arabic manuals at hand, but the Warkaa’ers relied on photo-copied English manuals that were mostly focused on BASIC. Salwaan writes:

That’s kinda how Warka guys ended up losing in most head-to-head competitions to MSX guys, the best we can do is draw stuff using BASIC commands and may be binary-load an image from disk to accelerate displaying bitmaps a little. They were doing hardware-sprites and full-motion graphics…

If anyone reading has more knowledge about arabic demos or text-mode things, feel free to leave a comment or e-mail info at goto80 dot com. Finally, a big thanks to Salwan Asaad for sharing this!


IM BACK! 5 New DMG's!

Thretris, 30/04/2012 | Source: Thretris

The long wait is over, Im finally rolling out some new gameboy customs. This first batch goes to Kitsch Bent and will be sold in his shop. Soon I will have some stuff up in my store. Stay tuned!




custom gbp case (orange/red/yellow) - $30.00

Anonymous, 29/04/2012 | Source: kitsch-bent

this is a custom painted gameboy pocket case by wesleyoung. this item includes: this item is for you to exchange the case on your own gameboy pocket. the tri-wing screwdriver is included so that you may open your gbp console.

custom dmg console (black/blue/white) - $105.00

Anonymous, 29/04/2012 | Source: kitsch-bent

this is a custom painted dmg console by wesleyoung. it has been modified with an internal prosound and an el_dmg backlight. it is a complete console. battery contacts are clean and there are no dead lines on the LCD. CPU revision DMG-CPU-08. this item features:

custom cgb console (purple/orange/green/red/blue/yellow) - $55.00

Anonymous, 29/04/2012 | Source: kitsch-bent

this is a custom painted cgb console by wesleyoung. it is a complete console. battery contacts are clean and there are no dead pixels on the LCD. the case is clear, it is painted from the inside out. this item features:

icedagaz cd-r - $5.00

Anonymous, 29/04/2012 | Source: kitsch-bent

this is an album (cd-r format) by icedagaz, created with LSDJ and nanoloop. the artist also does artwork, he maintains a website for this here. check out the first link if you'd like a preview of what the album sounds like. this album is a limited edition release, each copy is numbered and handmade/painted.

custom gbc game circuit case (black/blue/white) - $15.00

Anonymous, 29/04/2012 | Source: kitsch-bent

this is a custom painted gbc game case by wesleyoung. it is painted from the inside (clear plastic). it includes a game, 'rampage world tour.' the case is opened with a 3.8mm security bit. fully tested, working 100%. this case can hold nanoloop 1.x versions.

custom gbc game circuit case (black/red) - $15.00

Anonymous, 29/04/2012 | Source: kitsch-bent

this is a custom painted gbc game case by wesleyoung. it is painted from the inside (clear plastic). it includes a game, 'the new batman adventures: chaos in gotham.' the case is opened with a 3.8mm security bit. fully tested, working 100%. this case can hold nanoloop 1.x versions.

custom gb game circuit case (white/black) - $10.00

Anonymous, 29/04/2012 | Source: kitsch-bent

this is a custom painted gb game case by wesleyoung. it includes a game, 'little nicky.' the case is opened with a 3.8mm security bit. fully tested, working 100%. this case can hold nanoloop 1.x versions.

custom gb game circuit case (olive/red/black) - $10.00

Anonymous, 29/04/2012 | Source: kitsch-bent

this is a custom painted gb game case by wesleyoung. it includes a game, 'casper.' the case is opened with a 3.8mm security bit. fully tested, working 100%. this case can hold nanoloop 1.x versions.

custom gb game circuit case (yellow/black) - $10.00

Anonymous, 29/04/2012 | Source: kitsch-bent

this is a custom painted gb game case by wesleyoung. it includes a game, 'dr. mario.' the case is opened with a 3.8mm security bit. fully tested, working 100%. this case can hold nanoloop 1.x versions.

custom gb game circuit case (black/red/yellow) - $10.00

Anonymous, 29/04/2012 | Source: kitsch-bent

this is a custom painted gb game case by wesleyoung. it includes a game, 'the real ghostbusters.' the case is opened with a 3.8mm security bit. fully tested, working 100%. this case can hold nanoloop 1.x versions.

custom gba game circuit case (black red) - $12.00

Anonymous, 28/04/2012 | Source: kitsch-bent

this is a custom painted gba game by wesleyoung. it includes a game, 'the simpsons: road rage.' the case is opened with a tri-wing screwdriver. fully tested, working 100%. this case can hold nanoloop 2.x versions, some nanoloop PCB revisions require two tiny plastic tabs in the case be cut.

custom gba game circuit case (blue/blue) - $12.00

Anonymous, 28/04/2012 | Source: kitsch-bent

this is a custom painted gba game by wesleyoung. it includes a game, 'road rash: jailbreak.' the case is opened with a tri-wing screwdriver. fully tested, working 100%. this case can hold nanoloop 2.x versions, some nanoloop PCB revisions require two tiny plastic tabs in the case be cut.

custom gba game circuit case (black/blue/purple/white) - $12.00

Anonymous, 28/04/2012 | Source: kitsch-bent

this is a custom painted gba game by wesleyoung. it includes a movie game, 'cartoon network collection: volume 2,' which is not compatible with the game boy player. the case is opened with a tri-wing screwdriver. fully tested, working 100%. this case can hold nanoloop 2.x versions, some nanoloop PCB revisions require two tiny plastic tabs in the case be cut.

custom gba game circuit case (black/grey crackle) - $12.00

Anonymous, 28/04/2012 | Source: kitsch-bent

this is a custom painted gba game by wesleyoung. it includes a game, 'batman: vengeance.' the case is opened with a tri-wing screwdriver. fully tested, working 100%. this case can hold nanoloop 2.x versions, some nanoloop PCB revisions require two tiny plastic tabs in the case be cut.

custom gba game circuit case (black/green/yellow) - $12.00

Anonymous, 28/04/2012 | Source: kitsch-bent

this is a custom painted gba game by wesleyoung. it includes a game, 'sigma star saga.' the case is opened with a tri-wing screwdriver. fully tested, working 100%. this case can hold nanoloop 2.x versions, some nanoloop PCB revisions require two tiny plastic tabs in the case be cut.

Shinesparkers presents Harmony of a Hunter: 101% Run preview

JH Sounds, 24/04/2012 | Source: Game Music 4 All

In the wake of the acclaimed Metroid fan arrangement project Harmony of a Hunter, Shinesparkers has announced that it will release a 101% Run companion album. It will cover material not remixed in the previous release, ensuring that every trail and crevice of the Metroid world will be explored. Harmony of a Hunter project director Darren promises that 101% Run will feature just as many artists and arrangements as before, with the same care and attention to quality. Be sure to check out the first preview on YouTube and prepare for a launch later this year.

Thretris Now On Soundcloud

Thretris, 22/04/2012 | Source: Thretris

YO!! Finally got around to making a Soundcloud Account. Drop by and hear some old stuff for now, I will get around to posting some new jamz soon.


It’s All In The Reflexes – A John Carpenter Tribute

Jephso, 20/04/2012 | Source: Game Music 4 All

Pterodactyl Squad have just sprung back into life with an 8-bit tribute to John Carpenter. It features contributions from R-Sunset, Comptroller, seal of quality, Videogame Orchestra, EvilWezil, Videovalvontaa, Lorenzo Music, OxygenStar, SLAW, arcadecoma. and Shrimps and is, as usual, free to grab from ptesquad.com.

It's All In The Reflexes - A John Carpenter Tribute cover

Budgetary limitations faced by John Carpenter at the dawn of his career forced him to take to his synthesizer collection and create his own visionary lo-fi scores for his movies. Pioneering video game music composers were similarly restricted by primitive sound chips and as a result, tiny magical sounds were forced into existence. How minimal can minimal get? At Pterodactyl Squad HQ we decided to find out by marrying the greatest hits of John Carpenter with the style and hardware of vintage video game systems. It’s all about doing much with not much. It’s all in the creativity. It’s all in the imagination. It’s all in the reflexes.

To download, head on over to the release page.

Disasterpeace – FEZ

Disasterpeace, 20/04/2012 | Source: Pause

Purchase (Bandcamp)

In FEZ, you play as Gomez, a 2D creature living in what he believes is a 2D world, until a strange and powerful sentient artifact reveals to him the existence of a mysterious third dimension!

Game Name: FEZ
Developer: Polytron
Platform: Xbox Live Arcade

Artwork by Phil Fish

Ro-Bear - "Three Years"

Feryl, 09/04/2012 | Source: The Chiptune Blog


Ro-Bear has been performing GameBoy music since 2008's Blip Festival, and his album "Three Years" offers some of his best work. This nine-track release includes a selection of songs written over the past three years, with a good amount of lively melodies and ideas. Ro-Bear keeps things interesting with several real highlights, such as the atmospheric intro to "The Discovery of Ice". The oddly-titled "Dank Taquitos", on the other hand, is full of happy melodies and a nice sense of progression. Overall, "Three Years" is a solid effort that's worth giving a spin.

Stream or download the album here: http://ro-bear.bandcamp.com/album/three-years

New Bruce Sterling According to Aesthetics

goto80, 03/04/2012 | Source: CHIPFLIP

I read something that Bruce Sterling wrote about New Aesthtics. It seems to be rougly an aesthetics that occurs inbetween man and machine. Lots of infographics, glitches, cybernetics, physical computing and all that.

I wasn’t aware that this was a thing. I’ve been following the Tumblr ever since it featured 2SLEEP1, which I made with Raquel Meyers. I don’t know, but perhaps what I do has something to do with new aesthetics?

Reading his text was quite interesting, to start with. I think he’s managed to pin down some rather ‘contemporary things’. But when he dissed 8-bit aesthetics he lost me. Of course. Sterling writes that retro ’80s graphics are sentimental fluff for modern adults who grew up in front of 1980s game-console machines.

Yes, sometimes it is. Probably most of the time. Just like almost anything else can be dissed as being ‘nostalgic’. It’s too easy to disregard ’8bit’ as anything with large pixels. That’s not really the point. Not to me anyway. I’ve become accustomed to this style of expression, just like he is accustomed to books, magazines, records, or whatever he’s into. Most 8-bit graphics are pretty boring, just like most books are. But I wouldn’t diss books as being nostalgic fluff, would I?

For me, his primary mistake is to try to separate man from machine, culture and nature, object and subject. New aesthetics is about exploring the exact opposite to that, I thought? When it all comes together. When irrogation creates patterns that look like text art from space. Or when your own camera has a better view of a concert than yourself. Also, I’m not sure why aesthetics has to be only about images. If anything, it should include sounds too?

Sterling writes that machines are not our friends or art critics. At the risk of sounding naive — I’d say that they’re getting pretty close. If all your Facebook-friends were bots, would you know the difference? If the plays, likes and downloads of your works were all performed by bots – would it make you sad?

Sterling says that machines lack cognition, ethics and taste. I say: how would he know, and even if it’s true, who cares? For me that’s irrelevant. It seems a lot more interesting to explore the area inbetween human concepts and machinic concepts (whatever that would be).

I guess Sterling is responding to some sort of debate that I’ve completely missed. Also I admit that I haven’t read much of his texts at all, so perhaps I’m ignorant of the context. Anyway. I do agree with some of the things he says, such as:

An intellectually honest New Aesthetic would have wider horizons than a glitch-hunt. It would manifest a friendlier attitude toward non-artistic creatives and their works. It would be kinder with non-artists, at ease with them, helpful to them, inclusive of them, of service to them. It’s not enough to adopt a grabbier attitude toward the inanimate products of their engineering.

Engineers are great. But not even them can predict what a machine will be able to do in the future. With some good feedback from humans, they can do some fuuuckkedd uppp shiiit maaaan.

PS. My own works are heavily based on manual work. Just listen to 2SLEEp1. I’m perhaps more interested in the human craft side of new aesthetics. Still, I find Sterling’s humanism pretty retro-nostalgic.


2PLAYER – Infinity Force

Disasterpeace, 31/03/2012 | Source: Pause

albumart

Download (Bandcamp)

In the extremely distant future a galactic plague that once lay dormant in all life is awoken. It seems all hope is lost until a band of mercenaries join forces to fight for all of humanity. This group of galactic soldiers of fortune is known as the Infinity Force.

All credits: Jared Zankowski aka 2PLAYER

All Rights Reserved © 2011. Non-commercial remixes encouraged.

Review - "7bit Date: Robot Love" (Beek)

Feryl, 18/03/2012 | Source: The Chiptune Blog


There's something wonderful about 8-bit module music done right. Demoscene artist Beek has been writing chip music since the mid-1990s, and his excellent mastery of the genre shines through in "7bit Date: Robot Love". This twelve-track album is a pleasantly retro joyride, chock-full of catchy tunes and lovely production.

"Pyramidium" opens up the record with a rousing three-note melody, while "Lunar FREAK On" introduces some catchy, lo-fi funk. From beginning to end, Beek's latest offering is a fun listen. The tracks don't deviate too much from the confines of chiptune, but neither do they stay too restricted by them. The result is a mostly great collection of inspired material that shuffles up the musical style to keep things interesting. There's even a bit of retro reggae and 8-bit funk to grace your ears with, like the aptly-named "Funknium". At track number twelve, "Don't Let 'Em" closes off the album with a slightly sad but sweet flourish.

Overall, this "7bit Date" is one that you should definitely take.  The mixing is tight, the production value is solid, and the tunes are well-composed. It may not have the grand ambition of some other major releases, but as Beek shows, sometimes you just need a little good, clean musical fun to have a great time.

SCORE: 8.4 out of 10 - "Solid"

[You can stream or download this album here: http://b-e-e-k.bandcamp.com/album/7bit-date-robot-love]

custom gb camera (purple/red/yellow) - $30.00

Anonymous, 17/03/2012 | Source: kitsch-bent

this is a custom painted gameboy camera by wesleyoung. the camera is the japanese model, and comes complete with box and manual. it was originally the clear purple version, and has been painted from the inside. this item includes: fully tested, working 100%. includes the music program trippy-h.

custom dmg console (orange/yellow/black) - $75.00

Anonymous, 17/03/2012 | Source: kitsch-bent

this is a custom painted dmg console by wesleyoung. it is a complete console. battery contacts are clean and there are no dead lines on the LCD. the case was originally clear, it has been painted from the inside. CPU revision DMG-CPU-08. this item features: